Whenever a major awards ceremony approaches, one notices a demand for the addition additional classifications to recognize overlooked contributions and fill the hearts of followers who have specialized interests.
My colleague previously argued for a horror game category. That would rule. Equally deserving are strategy board titles, representing someone's personal cause. But they will have to forgive me for pushing forward because like all single-minded supporters, I have a cast-iron argument supporting my request remains most pressing and significant. The demand is this: It's essential to create a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre is not a science; it’s very subjective, and typically generate discussions resulting in unclear classifications. There’s a reason cinema institutions avoid this approach. But it is a necessary evil in the world of video games, which are so diverse they barely qualify one unified medium.
For the full spectrum of achievement in video games to gain proper attention, and for games of all stripes to have a chance for representation, genre categories are essential.
Present Award Structure
The major gaming awards presently include genre categories for Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types successfully include a lot of ground, allowing placement for most games within them.
This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Examine these examples from outstanding current releases, each quite distinct: structural challenges from a specific release, fast-paced pattern recognition of another game, thought-provoking social scenarios from additional release. Which classification works within current classifications? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist outstanding logic titles published annually without proper recognition in entertainment awards, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.
- One classic puzzle game received no recognition for anything that year
- Another creative title received no nominations in 2019
- A beloved organization game received no acknowledgment that year
- Just some brain-teasers barely qualified for independent or mobile categories
Value of Brain-Teasers
Commonly they're compact experiences, but the art behind logic titles holds tremendous importance. Famous handheld logic titles stand as the most-played games globally continuing this trend for over a decade.
The legendary block-stacking game rivals well-known building titles for the title of best-selling game of all time; it additionally competes as greatest title ever. Logic titles represent cornerstones for gaming as medium, and they are in conversation with diverse game types.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. You could fill multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, since numerous excellent numerous deserving experiences.
Restating the point, these are games lacking appropriate categories in important events. Brain-teaser creators function at the demanding boundary of video game design, creating some of most fundamental forms of the video game form. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.